WhyWhyOne Settings

Game speed 2
Unit speed 1
Resource production factor 1
Barbarian village spawning 1000% chance when a player joins the world
Bonus village spawning 500% chance when a player joins the world
Ability to demolish buildings Active
Morale Active (time-based)
Milliseconds Active
Fake limit Inactive
Research System Simplified research
Church Active
Watchtower Inactive
Quest System Active
Achievements Active
Growing barbarian villages Active up to 3000 points
Bonus villages Bonus villages enabled
Time frame for cancelling attacks 10 minutes
Time frame for cancelling transports 5 minutes
Night bonus Inactive
Protection for beginners 2 days
Max attack ratio (attacker:defender) Inactive
Flags Active
Scavenging Active
Hauls Active
Stronghold Active

Units

Archers Active
Scout system The scout can report troops, buildings and resources
Paladin Active, items can be found. The items are improved.
Militia Active

Nobleman

Purchased using Gold coins
Max nobleman travel distance 1000 fields
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 2

Configuration

Tribe member limit 60
Ability to attack tribe members Attacks vs tribe members do not turn into visits and thus deal damage
Tribe levels Active
Account sitting Active
Account sitting restrictions Inactive
Free trading Unrestricted
Support outside tribe Supporting villages outside player's tribe is possible
Ability to select starting direction Active
Start date Oct 09,2014 15:13